The Infusion System adds extra attributes to your equipment: weapon skills, shielding and magic level.
It works together with the refinement system, not against it. Refinement raises the attack and defense of an item, while infusion grants skill bonuses that apply while the item is equipped.
The same item can be refined and infused at the same time.
Available on the Universal Client only.
For more about refinement stones, take a look at the Refinement System page.
Infuser
Talk to the NPC Infuser, on Utopia Island.
Say infuse to open the infusion table.
Say recipe to choose a recipe and receive it written on a scroll.
Say help for a short reminder of the rules.
1. Say infuse to the Infuser to open the infusion table.
2. Drag the item you want to infuse into the center slot.
3. Drag the ingredients into the numbered slots (I to V), following the recipe: each ingredient must go in the slot the recipe indicates, in the exact amount.
4. Click Infuse.
Right-click a slot to take an item back out.
Can be infused: helmets, armors, legs, boots, weapons and shields.
Each item holds one infusion at a time. A new infusion replaces the previous one, and the client asks you to confirm before that happens.
Available bonuses: Sword, Axe, Club, Distance, Shielding and Magic Level.
Magic Level recipes only work on equipment restricted to sorcerers and druids.
If the infusion fails, all the ingredients are lost. Your item is never lost, damaged or downgraded, and an infusion it already had is kept.
Every tier has one recipe for each type of bonus. Besides refinement stones, the recipes also ask for sacred stones, bipcoins and gems.
Talk to the Infuser and say recipe to read the full ingredient list of each one.
Recipe #18 - Arcane Mind: +13 Magic Lvl, from tier T3. This is the scroll the Infuser gives you when you say recipe.
![]() crystal refinement |
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![]() dark refinement |
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![]() bipcoin |
Slots IV and V stay empty, because this recipe only uses three ingredients.
Put the target item in the center slot, and the ingredients in slots I, II and III in that order.
Result: +13 Magic Lvl | Success chance: 82% | On failure: all ingredients consumed.
Because it is a Magic Level recipe, the target has to be equipment for sorcerers and druids, such as a kedavra staff or a kedavra robe.
An infused item shows an Infuse line in its tooltip and in the look description.
The infusion is listed apart from the attributes the item already had, and apart from the refinement:
Attack: 516.0k Magic Lvl: +11 |
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Magic Lvl: +19 Skill: shielding +14 Prot: physical +7% |
The staff keeps its Orion refinement and its own +11 Magic Lvl, and the infusion adds +13 on top of them.
The bonus only applies while the item is equipped.